We made recipes from CD-ROM cookbooks. Here are our thoughts about them and their (mostly terrific) food.
Tagged: Sierra On-Line
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
Hock Wah Yeo designed the most unusual boxes in the 90s game industry. They delighted game developers — and drove retailers up the wall. Take a close look at Yeo’s amazing boxes and the fight for the future of retail space.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.
Sierra’s Lighthouse: The Dark Being hinges on the dimming hope of the Temple of the Ancient Machines, reflected in a harp melody that runs through the background.
Liryl, one of the central characters in Sierra’s Lighthouse: The Dark Being, is so unusual and thorny as to deserve special attention.
Sierra’s line of home productivity software (really!) included this gardening tool, which makes it easier to plan a garden but doesn’t necessarily teach how to landscape well.