
Clockwiser 
Clockwiser takes a simple concept — moving puzzle blocks around in a circle — and sends it in an unexpected, hypnotic direction.
Clockwiser takes a simple concept — moving puzzle blocks around in a circle — and sends it in an unexpected, hypnotic direction.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that elevates an otherwise by-the-numbers adventure.
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
The playful Street Shuffle paves over its missteps in taxi management through sheer likeability.