The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
An unrepentantly silly courtroom nightmare offers some good laughs at your expense.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that elevates an otherwise by-the-numbers adventure.
Ladder Man has a fun central idea that’s fundamentally a chore.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.
Music Brush creates expressionist art that toys with animation and music, which also makes it a great tool for idle reflection.
The anonymously titled “Song H” meets the tone and pace of ClockWerx – and really all puzzle games – with aplomb.