With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion. (April 22, 2016)
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
The Journeyman Project has a brilliant vision of the future, unique among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
In the absence of a compelling lead character, story, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.