Never say never! Thanks to a reader on Ars Technica and an anonymous chemical engineer, a working copy of SimRefinery has been successfully recovered.
Two weeks ago, I published my long-in-the-works article about Maxis Business Simulations, a division of SimCity developer Maxis that made simulation games for businesses. It was the culmination of four years of research, and I’m very proud to share their story.
One of the games they produced was SimRefinery, an oil refinery simulation for Chevron. Very little was widely known about the game until now, and the article kicked off a wave of interest in SimRefinery that seems to have reached beyond gaming circles. Shortly after the article was published, it was picked up by the tech news site Ars Technica, where one reader, postbebop, reported that they knew a retired chemical engineer who worked at Chevron, who confirmed that he owned a copy of the game. postbebop walked the engineer through the process of reading the data from the original floppy disk, and he was able to create a digital copy.
They’ve uploaded the game to the Internet Archive; you can download and play it here. Huge thanks to postbebop for making this happen. (Note: By request from the uploader, the original copy of SimRefinery is currently offline. It’s been re-uploaded elsewhere on the Internet Archive already, but I’ll keep the original link here in case it’s restored in the future. Please be kind and patient to the folks involved.)
I haven’t had a chance to play SimRefinery yet besides grabbing the screenshots for the article, but I genuinely did not expect anyone would still have a copy of this game. I’ll write a post with a close-up look at SimRefinery soon.
(UPDATE: 6/6/2020: Here’s my full breakdown of SimRefinery.)
It’s so exciting to finally be able to play SimRefinery, and it’s worth remembering that this is one piece of a larger historical picture. It’s a big piece, for sure, but it means so much more when we have the historical context around it. Gaming history is more than just a collection of games; it’s about what they meant to the people who made them and played them. To learn more about Maxis Business Simulations and the people behind the company, please check out the full article!
With that said, this is cause for celebration. I am incredibly grateful and humbled that folks enjoyed the article enough that it gained enough traction for this to happen. Thank you to everyone who has supported me and The Obscuritory over the years and made this possible.