1000 Miglia succeeds as a capsule for an important piece of automotive history but mostly fails as a fun racing game.
The abstract early 3D graphics in Alpha Waves complement its fast-paced yet meditative platform gameplay.
Angst may be the worst commercially released first-person shooter of all time. It is so affectingly bad that it makes other games worse.
The disarmingly slow Idaho wilderness highlights Backpacker as a reminder to take a deep breath and appreciate a life lived restfully.
BailOutBob can’t and shouldn’t support the hodge-podge of ideas thrown into its prison escape conceit.
An evil god inhabits this challenging puzzle game and, frustratingly, messes with its formula out of total spite.
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
If you’ve ever wanted to pilot a flying car, BHunter is excellent wish fulfillment. Its shoddy world-building may not keep your interest past that.
An interview with Bob Stein, co-founder of the Voyager Company. Stein dives into the continually changing nature of digital information and the role that the CD-ROM and multimedia played in feeling out the future of art and content.
Bouncer is a matching game that doesn’t use its only trick well enough, but its short length partly excuses that.