With the closing of Sim developer Maxis, take a look back at a few of Maxis’s least-known games that aren’t available to play.
Tagged: Sim series
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.
Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?
With the SimRefinery prototype now available, let’s take a close look at what we can learn from the unfinished state of the game.
Thanks to a reader, a copy of SimRefinery has successfully been recovered!
Yoot Saito developed a surprisingly personal take on Maxis’s simulation sandbox genre – and one of the stronger entries in the Sim series.
An announcement about The Obscuritory at MAGFest 2017, including panels and an interactive museum exhibit.
Stopping by the Video Game History Hour podcast to talk about SimRefinery and the alternate future of Maxis.
The creators of SimCity had a division that made Sim games for corporations. They were never released to the public. For the first time ever, this is the story of Maxis Business Simulations.