Grizzly
The wildly erratic, bizarre fighting game Grizzly is too much and all over the place – uncomfortably intense while trying to be silly.
The wildly erratic, bizarre fighting game Grizzly is too much and all over the place – uncomfortably intense while trying to be silly.
Edmark’s storytelling program uses believable, educational settings – which is perfect for making creative mischief.
This short undersea action game has twisty stages and ungraceful combat, both highlighted by the option to switch your character.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
Laser Light spends too much time nitpicking the little things to live up to its inspired riff on Pipe Dream.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something innovative under the surface.
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)
How much Pong is too much Pong? The shareware game MongoPong proves that you can’t add too much before it gets out of control.
More heartfelt than just a globe, Electronic Arts 3D Atlas uses airy, foreboding music to underscore our planet’s frailty.
Noctropolis is a very messy game, but Ron Saltmarsh’s opening theme captures the epic heroism it tried so hard for.