For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.
Music Brush creates expressionist art that toys with animation and music, which also makes it a great tool for idle reflection.
Sierra’s Lighthouse: The Dark Being hinges on the dimming hope of the Temple of the Ancient Machines, reflected in a harp melody that runs through the background.
Noir recreates the world of a generic 1940s detective story with incredible production values and the genre’s trademark convoluted plotting.
Like a short story anthology, Odyssey: The Legend of Nemesis brings allegories to life through strong narrative design and characterization.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
Liryl, one of the central characters in Sierra’s Lighthouse: The Dark Being, is so unusual and thorny as to deserve special attention.
Sierra’s line of home productivity software (really!) included this gardening tool, which makes it easier to plan a garden but doesn’t necessarily teach how to landscape well.
SoulTrap is a nightmare – a frantic and clumsy trip through a fear-filled dreamworld so surreal that it’s abstract.