Odyssey: The Legend of Nemesis
Like a short story anthology, Odyssey: The Legend of Nemesis brings allegories to life through strong narrative design and characterization.
Like a short story anthology, Odyssey: The Legend of Nemesis brings allegories to life through strong narrative design and characterization.
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
Perihelion takes place in an epic doom-metal psycho-apocalypse, and the game can never live up to that description.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an idea that outpaces the parts dedicated to Peter Gabriel’s music.
This bite-sized shareware pirate adventure was made to fit into a coffee break. For first-time game designer Erin Pavlina, it was another new challenge to adapt to.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion.
Gaming’s awkward evolution from 2D to 3D is on display in this 1997 sports game, which, interestingly, isn’t as extreme as it sounds.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
A clever scenario mode guarantees that anyone can jump into QuarterPole and have fun watching a horse race, though its depth might confuse those who aren’t fans of the real thing.