Tagged: 90s

Screenshot from Sierra LandDesigner 3D

Sierra LandDesigner 3D Software category

Sierra’s line of home productivity software (really!) included this gardening tool, which makes it easier to plan a garden but doesn’t necessarily teach how to landscape well.

Screenshot from SimHealth

SimHealth Educational categorySimulation category

A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.

Screenshot from SimIsle: Missions In The Rainforest

SimIsle: Missions In The Rainforest Simulation category

Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?

The Crude Unit from SimRefinery.

A close look at SimRefinery Simulation category

With the SimRefinery prototype now available, let’s take a close look at what we can learn from the unfinished state of the game.

Screenshot from SimTower: The Vertical Empire

SimTower: The Vertical Empire Simulation category

Yoot Saito developed a surprisingly personal take on Maxis’s simulation sandbox genre – and one of the stronger entries in the Sim series.

Screenshot from SoulTrap

SoulTrap Platform category

SoulTrap is a nightmare – a frantic and clumsy trip through a fear-filled dreamworld so surreal that it’s abstract.

Screenshot from Spaceship Warlock

Spaceship Warlock Adventure category

Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.

Screenshot from Span-It!

Span-It! Board category

Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.

Screenshot from Star Wars Pit Droids!

Star Wars: Pit Droids Puzzle category

Lucas Learning put together a decent Chu Chu Rocket-like game, dampening the inherent unlikeability of a Episode I tie-in game for kids.

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