After a phenomenal introduction, this murder mystery loses sight of its resonant message about change and time amid a setting that sidelines those forces.
Is it a platformer or a puzzle game? Genre means little when games are challenging and rewarding like Crystal Caves.
Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.
The expectations of the adventure genre weigh on this game that otherwise has a blast chasing the non-logic of an increasingly absurd dream.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
As an educational tool about dinosaurs, this game is limited by its strategic shortcomings. As a strategy game, it’s held back by its adherence to science.
From the highest vantage point to a small dungeon, Dominus finds a plethora of ways to wage war and then never gives you the time to try them.
Often clumsy but never too tough, Don’t Go Alone has some spooky fun with its campy haunted house motif.
A lengthy, interactive ad for batteries should at least be functional.
Six years after designing Tetris, Alexey Pajitnov followed up his beloved puzzle game with a bizarre misfire about stacking faces.