The abstract early 3D graphics in Alpha Waves complement its fast-paced yet meditative platform gameplay.
This 80s text-based game driving sim is as detailed as it is intermittently dull. That’s no coincidence.
Instead of writing a bunch of short articles about Breakout clones, here’s several of them put together! Maybe we’ll learn something more broadly about game clones by looking at them as a group.
Clyde’s Adventure‘s unexpected, almost uncharacteristic viciousness may speak to those who find playful ridicule motivating.
Is it a platformer or a puzzle game? Genre means little when games are challenging and rewarding like Crystal Caves.
Kudos to the recently unveiled Museum of ZZT, which goes above being a game repository and shows off new ways to explore user-created content.
As an educational tool about dinosaurs, this game is limited by its strategic shortcomings. As a strategy game, it’s held back by its adherence to science.
Often clumsy but never too tough, Don’t Go Alone has some spooky fun with its campy haunted house motif.
Six years after designing Tetris, Alexey Pajitnov followed up his beloved puzzle game with a bizarre misfire about stacking faces.
The throwback environmentalism in Green makes a cute political cartoon but a very vague strategy game.