Tagged: EGA

Screenshot from Horror Zombies from the Crypt

Horror Zombies from the Crypt Platform category

Scream in terror at this adventurous platformer inspired by earnest 1950s horror movies! Tremble at its spooky sound design! Wade through its trial-and-error gameplay!

Screenshot from Ladder Man

Ladder Man Platform categoryPuzzle category

Ladder Man has a fun central idea that’s fundamentally a chore.

Screenshot from Maze Mission Adventure Game

Maze Mission Adventure Game Strategy category

One of the first of William Soleau’s puzzle-lite games, Maze Mission Adventure Game is suitably fun to explore in short bursts.

Screenshot from Mission: Mainframe

Mission: Mainframe RPG category

The office-themed gloss atop this punishing dungeon crawler is both its most fun and most confusing quality.

Screenshot from Moraff's Entrap

Moraff’s Entrap Puzzle category

Developer Steve Moraff’s exacting personality shows through in this tough, peculiarly designed puzzle game that’s also an ad for his band.

Screenshot from Obitus

Obitus RPG category

Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.

Screenshot from Robomaze II

Robomaze II Action categoryPlatform category

A combination of issues with level design and controls make this visually sharp, quick-moving Die Hard-with-robots game occasionally difficult to play.

Screenshot from Robomaze III

Robomaze III Action category

The third Robomaze is a wild departure for the series – from dystopian sci-fi to Zelda-inspired magical woods – but it still gets stuck on many of the same issues.

Screenshot from Rockstar!

Rockstar! Simulation category

Rockstar! amps up the experience of a rock band’s rise to fame with gratuitous amounts of sex, drugs, and violence (sometimes in poor taste).

Screenshot from SimHealth

SimHealth Educational categorySimulation category

A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.

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