The refrain about sex, drugs, and rock and roll sticks around for a reason. Exaggerated as they often might be, the most legendary music tales are remembered for their behind-the-scenes disputes and carnage rather than the songs. Games about joining a band usually focus on the performance side, though, or at least tell a neater story with a bus breakdown or out-of-control party thrown in for flavor.
If anything, Rockstar! overcorrects that. It offers a warped glimpse into a business fueled by overdoses, orgies, and in-fighting, where the quality of the music is almost an afterthought. It’s a surprising, vulgar, and often hilarious alternative to the standard rise-to-fame story, but like the hedonists it lets you role-play, the game never knows when to back down and deal with its consequences.
Your group comes from the local scene of an unspecified 1980s United Kingdom town. Your specific style never matters – this omission gets funnier as the game goes on – so you can picture anything between Joy Division and Iron Maiden. One hundred other bands like The Snack Men, Mensa 200, and Dog Piss compete for global attention as you write, rehearse, cut albums, make videos, and tour across the world. You choose how to spend your time alone and with the band, balancing the need to work the craft with your personal well-being.
Actions in Rockstar! last about an in-game week, longer for deep recording sessions, concert commitments, or breaks. As this time passes, the game keeps you clued to your band’s activities and other happenings in the industry, like critical publications and album releases. The game represents all this solely through text, and it works excellently: the management interface is simultaneously busy, colorful, and highly readable.
Your band starts out playing at pubs and publishing poorly mastered albums, but as people take notice, you begin fielding more serious offers. A radio station might request an appearance, for instance, or a major artist could offer a high-exposure, low-pay gig as their opener on an international tour. The band’s future hinges on these risk-or-opportunity choices, the biggest of which may be whether to sign to a record label and live under their contract. Fame never happens overnight in Rockstar!, and the payoff of superstardom only arrives after years of well-considered decisions.
The real action begins between those decisions, when your musical career devolves into an extended, violent bender. Recording sessions inevitably end with your bandmates coming to blows and calling their producer “disgracefully horrible” while labels release the music behind your back. Then, while on the road between concerts, you’ll be constantly pressured to join some underground “wild party” or take amphetamines. In fact, with the time commitment of touring, picking out drugs and parties quickly becomes your main activity. The game considers these your primary source of personal entertainment, too, so you need to indulge in a certain level of vice to stay sociable and happy. (Think about the implications of the option that lets you manage your regular substance intake by both reducing and increasing it.)
This lifestyle can only end in disaster for yourself and for the band, but Rockstar! just has so much fun with it that you can’t help but be curious. The situations you encounter are randomly generated, setting up some ridiculous scenarios: this is certainly the only game where you can drop LSD before appearing on a children’s television show. Surely the biggest bands would often run afoul, but little here resembles an authentic musical experience. It’s an absolute riot – up to a point.
Eventually, the mayhem has to stop, and the game doesn’t quite know how to dismount from there tactfully. The fallout of your reckless lifestyle eventually catches up, but Rockstar! treats these incidents with the same cavalier attitude. Long-term addiction and health scares get inappropriate irreverence, with visits to the hospital used as opportunities for sexist jokes about nurses and suicide greeted as “the ultimate trip.” In a stunningly insensitive example, you can risk contracting AIDS after too much casual sex – and the game plays this like a punchline. Given the disease’s significant social stigma when Rockstar! was released in 1989 (and still), lightly throwing it out like that is cruel.
That flippant tone also robs these potentially sobering moments of their significance to the game. Arrests are spun as publicity opportunities instead of crises, sidelining their danger to your band’s progress. Pausing your music career to enter rehab should be a wake-up call for players to re-focus on music, but when the game mocks the experience as boring, it feels like an obstacle rather than a pivot point. Nothing counterbalances the simulation’s id to remind you that, yes, you really are screwing things up.
Should you stay on-track, you’ll find some reward in watching your band climb the charts and expand its popularity overseas. But the managerial parts often feel slight on their own; they almost play like staging for the more salacious content. By avoiding all that, you would miss out on the gross, wild, over-the-top debauchery where Rockstar!‘s heart clearly lies, however tactlessly handled.
Rockstar! was also released as a slimmer, apparently less adult shareware title called Popstar! This version lacks some customization features and the record contract system.