Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
Often clumsy but never too tough, Don’t Go Alone has some spooky fun with its campy haunted house motif.
The incomprehensible mythology of Drowned God celebrates the seductive power of conspiracy theory logic to tame the unexplainable.
A lengthy, interactive ad for batteries should at least be functional.
Osamu Sato’s bizarre magnum opus is a metaphorical tale of rebirth and self-actualization.
Announcement of a stream for Enchanted Scepters, one of the first games for the Macintosh, featuring guest Keith Kaisershot.
Inspired by CD-ROM adventure games, Dorling Kindersley’s virtual museum of earth science is like an encyclopedia blown up into a colossal educational destination.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Ghosts and Weird invite you into virtual museums of the paranormal. They walk a thin line between misinformation and good-natured spookiness. And Christopher Lee is there!