Announcement of a stream for Enchanted Scepters, one of the first games for the Macintosh, featuring guest Keith Kaisershot. (February 25, 2017)
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
Technical constraints and a very brief length hamper Hell Cab‘s attempts to be more than a saucy roller coaster ride.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion. (April 22, 2016)
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.