Perihelion takes place in an epic doom-metal psycho-apocalypse, and the game can never live up to that description.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
Sentient overwhelms you with the freedom to roam an active space station and absurdly detailed dialogue. How much of this is just for show?
SoulTrap is a nightmare – a frantic and clumsy trip through a fear-filled dreamworld so surreal that it’s abstract.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
B-movie horror studio Full Moon Features at one point planned to release CD-ROM games and software. I found prototypes of their two titles and have released them into the wild.
Racing through this game’s namesake tunnels is a tough, wavering thrill, and it mostly ignores the extra complications thrown on top.
Zephyr has all the charm and production values of a dystopian sci-fi classic, though the gameplay is sort of a mess.