The live-action interactive Wild West movie Mirage is an incoherently surreal fiasco. Turns out there’s a surprising reason why it’s so confusing…
Tagged: live action
With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.
Noir recreates the world of a generic 1940s detective story with incredible production values and the genre’s trademark convoluted plotting.
As you go deeper into the triumphantly bizarre world of Obsidian, the rules of reality twist and change. It’s a game about why we dream – and how dangerous following your dreams can be.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an idea that outpaces the parts dedicated to Peter Gabriel’s music.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
B-movie horror studio Full Moon Features at one point planned to release CD-ROM games and software. I found prototypes of their two titles and have released them into the wild.
The awesomely bad shooter Virtuoso captures the nihilist anger of a moment in culture when rock ‘n’ roll was about to burn out.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.