3 in Three‘s eccentric story about the lives of numbers and letters in a computer elevates this great-to-middling collection of brainteasers.
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
Bouncer is a matching game that doesn’t use its only trick well enough, but its short length partly excuses that.
Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
Announcement of a stream for Enchanted Scepters, one of the first games for the Macintosh, featuring guest Keith Kaisershot. (February 25, 2017)
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Hilariously frustrating but never hopeless, this indie Mac physics game revels in losing control.
This brief, sweet ode to Halloween captures everything fun and spooky about a fun and spooky holiday.
Technical constraints and a very brief length hamper Hell Cab‘s attempts to be more than a saucy roller coaster ride.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.