An unrepentantly silly courtroom nightmare offers some good laughs at your expense.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
Despite its confused mishandling of role-playing game fundamentals, Odyssey: The Legend of Nemesis breathes life into allegory.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion. (April 22, 2016)
Consider giving a little money to a crowdfunding campaign to write a book about the history of Macintosh gaming.