Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
Come for the beautiful, breathtaking real-time art experiment. Stay for the handy planner program.
Leave it to an outsider to develop a surprisingly personal take on the simulation sandbox genre – and one of the stronger entries in the Sim series.
You can’t take the wacky-yet-easygoing Solarian II seriously, so its arcade-style action is more fun than aggressive.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
Lucas Learning put together a decent Chu Chu Rocket-like, dampening the inherent unlikeability of a child-targeted Episode I tie-in game.
Fun courses and tricky challenges are no substitute for actually learning geometry, but The Geometric Golfer at least establishes a comfortable familiarity with transformations.
A trippy piece of single-purpose novelty art software like The Groove Thing feels anachronistic today. It’s here to make groovy background art with full-hearted 90s aggression, and it does it well enough.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.