Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
Announcing a panel about game preservation for Super MAGFest 2018 featuring an incredible panel of archivists and historians. (Plus, Mac games are coming!)
Step onto the set of the future of television – a faithful reproduction of 1970s game shows at their best and worst.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something innovative under the surface.
This early CD-ROM novel by Hyperbole Studios imagines how to tell a story across multiple perspectives and mediums, an inventive idea even though the story is muddled.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
Noir recreates the world of a generic 1940s detective story with incredible production values and the genre’s trademark convoluted plotting.