Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion. (April 22, 2016)
Consider giving a little money to a crowdfunding campaign to write a book about the history of Macintosh gaming.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
Come for the beautiful, breathtaking real-time art experiment. Stay for the handy planner program.
Leave it to an outsider to develop a surprisingly personal take on the simulation sandbox genre – and one of the stronger entries in the Sim series.
You can’t take the wacky-yet-easygoing Solarian II seriously, so its arcade-style action is more fun than aggressive.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.