Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
Lucas Learning put together a decent Chu Chu Rocket-like game, dampening the inherent unlikeability of a Episode I tie-in game for kids.
Secrets are the primary language of TaskMaker, a Macintosh role-playing game that leans into its eccentricities.
A trippy piece of single-purpose novelty art software like The Groove Thing feels anachronistic today. It’s here to make groovy background art with full-hearted 90s aggression, and it does it well enough.
Time Warp seasons the Dr. Brain formula with historical action games that, while thematically sound, are arguably a step back in quality.
This bleak resource trading game holds onto hope and perseverance amid the cold. (Except for the slavery stuff.)
In a big departure for MECC’s Munchers series, the spinoff Troggle Trouble Math is like a math dungeon crawler, with a story and structure that can fit a variety of math activities.
Ghoulish atmosphere and a few smart tweaks make Troubled Souls one of the better iterations of a well-worn puzzle formula.
Phantom Funhouse uses a surprising amount of made-up books and files to create the life of a sci-fi punk artist – and then to question the nature of reality.
Disney World is a fantasy, an illusion, and the Disney World CD-ROM is a guide to what that fantasy was supposed to look like on its 25th anniversary.