Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
This rote educational writing game has a huge problem that causes the text-to-speech voice to read a list of obscenities. After the game has been lost for 20 years, I got a copy, and now you can play it too!
Come for the beautiful, breathtaking real-time art. Stay for the handy planner program.
Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?
Yoot Saito developed a surprisingly personal take on Maxis’s simulation sandbox genre – and one of the stronger entries in the Sim series.
You can’t take the wacky-yet-easygoing Solarian II seriously, so its arcade-style action is more fun than aggressive.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
Lucas Learning put together a decent Chu Chu Rocket-like game, dampening the inherent unlikeability of a Episode I tie-in game for kids.
Secrets are the primary language of TaskMaker, a Macintosh role-playing game that leans into its eccentricities.