Star Wars: Pit Droids is a kids game based on the comic relief characters from the podracing segments of The Phantom Menace. Given the hype around The Phantom Menace, the target audience would have good reason to play it. Given the response to The Phantom Menace, you’d be excused for passing it over.
Against expectations, the designers at Lucas Learning put together a decent Lemmings-style game.
In the game, a fleet of pit droids, the lovable slapstick magnets who work maintenance on pod racers, frantically travels from a freight ship somewhere on Tatooine to the Mos Espa Arena. Players lay down an array of directional arrows that guide the pit droids towards the goal of each stage, typically located at the end of a maze. Levels increase in complexity, adding new ways to sort the pit droids and switching from square-shaped tiles to a hexagonal grid. Though you start with quite a few droid lackeys (an unlimited number on the easiest mode), only ones that survive to the end of a stage will continue on. Should all your droids die on one of the later levels, you may have to retrace your steps to get more.
The game makes great creative use of a small corner of the Star Wars IP. Levels are bookended with slapstick interludes featuring the pit droids; their bumbling work ethic fits perfectly into this sort of slapstick engineering game. A few familiar characters pop up during cutscenes and tutorials too, including Watto the junkyard dealer and C-3PO. LucasArts grabbed the original voice actors, which lends some authenticity.
Most of the game’s 300 stages involve routing lines of pit droids through complicated intersections. The droids launch into the level at a regular rhythm, which can lead to all sorts of fun interweaving and interesting timing-sensitive patterns. The occasional oddly placed gate puzzle might also stand in their way. Some special arrows and gates will only affect droids with a certain body color, helmet, or tool, lending a managerial aspect to the traffic cop, Chu Chu Rocket-esque gameplay. Despite these extra facets, the game is never overbearingly hard.
In fact, it’s usually pretty easy! Since it was produced under the Lucas Learning label, Pit Droids has a younger audience in mind. (Having played this one as a kid, I can attest that this strategy worked. Puzzles I once found unreasonably hard seem much easier 10 years later.) The game includes all varieties of safety nets, including an optional grid overlay to see where tiles lines up, the ability to hide scenery, a help tooltip provided by R2-D2, and a button that lets you reset the stage at any point. On the easiest mode, pit droids can’t die either. Even at its peak difficulty, it’s not too taxing, and you can restart with no penalty. (There’s a level editor that allows you to build more difficult stages for yourself or to share with others, and it comes with a few tough levels too.)
Presentation-wise, Pit Droids nails it. The pre-rendered visuals are crisp and unusually vibrant, like a cleaner version of a game like the original Fallout. The pit droids have such expressive animations, even and especially when walking into a wall. The interface and sound borrow directly from Episode I, and there’s even a well-placed snippet of “Duel of the Fates” during the installation. Make no mistake: this is a LucasArts game, and despite taking place in a postage stamp of the Star Wars universe, it maximizes the license’s aesthetics.
The end product is fine! The puzzles are never better or worse than mildly clever and mildly challenging. At times, the wait for all the pit droids to complete their prescribed route can be tedious. But the nonabrasiveness is pleasant too. Pit Droids is a good puzzle game for a younger audience, and it does right by the world-building that Episode I accomplished.
UPDATE: Pit Droids was re-released iOS, but the game has since been removed from stores.