Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an idea that outpaces the parts dedicated to Peter Gabriel’s music.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion.
Consider giving a little money to a crowdfunding campaign to write a book about the history of Macintosh gaming.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
This rote educational writing game has a huge problem that causes the text-to-speech voice to read a list of obscenities. After the game has been lost for 20 years, I got a copy, and now you can play it too!
Come for the beautiful, breathtaking real-time art. Stay for the handy planner program.
Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?