Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
Tagged: Macromedia Director
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Technical constraints and a very brief length prevent Hell Cab from being more than a saucy roller coaster ride.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
The Journeyman Project has a brilliant vision of the future, unique among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
This rote educational writing game has a huge problem that causes the text-to-speech voice to read a list of obscenities. After the game has been lost for 20 years, I got a copy of it, and now you can play it too!
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.