From the author of the Choose Your Own Adventure books comes this unintentionally silly multimedia space adventure, which has a rocky time telling a story in a digital format.
Tagged: Macromedia Director
Osamu Sato’s bizarre magnum opus is a metaphorical tale of rebirth and self-actualization.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Technical constraints and a very brief length prevent Hell Cab from being more than a roller coaster ride with an attitude.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
Noir recreates the world of a generic 1940s detective story with incredible production values and the genre’s trademark convoluted plotting.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
This rote educational writing game has a huge problem that causes the text-to-speech voice to read a list of obscenities. After the game has been lost for 20 years, I got a copy, and now you can play it too!
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.