
Beyond the Wall of Stars 

From the author of the Choose Your Own Adventure books comes this unintentionally silly multimedia space adventure, which has a rocky time telling a story in a digital format.
From the author of the Choose Your Own Adventure books comes this unintentionally silly multimedia space adventure, which has a rocky time telling a story in a digital format.
Osamu Sato’s bizarre magnum opus is a metaphorical tale of rebirth and self-actualization.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Technical constraints and a very brief length prevent Hell Cab from being more than a roller coaster ride with an attitude.
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
With zero words and hundreds of clicky buttons, Haruhiko Shono’s early CD-ROM adventure game L-ZONE paints an ambient, musical portrait of a mysterious planet where machines are equally fun and foreboding.
Noir recreates the world of a generic 1940s detective story with incredible production values and the genre’s trademark convoluted plotting.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
This rote educational writing game has a huge problem that causes the text-to-speech voice to read a list of obscenities. After the game has been lost for 20 years, I got a copy, and now you can play it too!