Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
This ornate Rube Goldberg-esque game, done in the style of a Renaissance-era drawing, has the same appeal as a picture book. You don’t even have to finish playing it right to enjoy it! One of the few games completed by the Austin branch of Maxis.
One of the first of William Soleau’s puzzle-lite games, Maze Mission Adventure Game is suitably fun to explore in short bursts.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
Originally named Zombies after its mindless enemies, this maze game traps players in weird, towering architecture that uses optical illusions.