The live-action interactive Wild West movie Mirage is an incoherently surreal fiasco. Turns out there’s a surprising reason why it’s so confusing…
Tagged: recommended posts
After a month filled with reminders about keeping gaming history available, here are a few additional thoughts about those challenges and possibilities.
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.
As you go deeper into the triumphantly bizarre world of Obsidian, the rules of reality twist and change. It’s a game about why we dream – and how dangerous following your dreams can be.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an idea that outpaces the parts dedicated to Peter Gabriel’s music.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
This rote educational writing game has a huge problem that causes the text-to-speech voice to read a list of obscenities. After the game has been lost for 20 years, I got a copy, and now you can play it too!
Sierra’s line of home productivity software (really!) included this gardening tool, which makes it easier to plan a garden but doesn’t necessarily teach how to landscape well.
A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.