Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?
Tagged: recommended posts
This game about packing luggage is a satisfying slice of everyday life where you get to take care of your stuff.
Phantom Funhouse uses a surprising amount of made-up books and files to create the life of a sci-fi punk artist – and then to question the nature of reality.
Under Pressure is a clunky game – because it was produced under extreme constraints by a company on the verge of shutting down.
An accidental trip to the former offices of a CD-ROM developer and what that building says about the 90s multimedia industry.
Disney World is a fantasy, an illusion, and the Disney World CD-ROM is a guide to what that fantasy was supposed to look like on its 25th anniversary.
When an old piece of software is tacitly allowed to be shared for free, does that mean it’s okay?
Old games get re-released all the time, but they also fall out of release again. That’s frustrating!
The creators of SimCity had a division that made Sim games for corporations. They were never released to the public. For the first time ever, this is the story of Maxis Business Simulations.