Developer Steve Moraff’s exacting personality shows through in this tough, peculiarly designed puzzle game that’s also an ad for his band.
Music Brush creates expressionist art that toys with animation and music, which also makes it a great tool for idle reflection.
This bite-sized shareware pirate adventure was made to fit into a coffee break. For first-time game designer Erin Pavlina, it was another new challenge to adapt to.
The ultimate showdown of gorilla vs. gorilla is actually more like a gorilla programming exercise. (Wait, why is it called Rhapsody?)
A combination of issues with level design and controls make this visually sharp, quick-moving Die Hard-with-robots game occasionally difficult to play.
The third Robomaze is a wild departure for the series – from dystopian sci-fi to Zelda-inspired magical woods – but it still gets stuck on many of the same issues.
Rockstar! amps up the experience of a rock band’s rise to fame with gratuitous amounts of sex, drugs, and violence (sometimes in poor taste).
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.
The playful Street Shuffle paves over its missteps in taxi management through sheer likeability.