Tagged: third-person

Screenshot from kiki the nano bot

kiki the nano bot Platform categoryPuzzle category

Gravity, space, and direction are torn to pieces by kiki the nano bot‘s mind-bending antics, possibly too much so.

Screenshot from Mind Walker

Mind Walker Action categoryPuzzle category

Enter the human brain in Mind Walker, a multi-layered, genre-hopping trip through the subconscious that gets lost in its own metaphors.

Screenshot from Noctropolis

Noctropolis Adventure category

With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.

Screenshot from popol maya

popol maya Adventure category

popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.

Screenshot from Realm of Impossibility

Realm of Impossibility Action category

Originally named Zombies after its mindless enemies, this maze game traps players in weird, towering architecture that uses optical illusions.

Screenshot from SoulTrap

SoulTrap Platform category

SoulTrap is a nightmare – a frantic and clumsy trip through a fear-filled dreamworld so surreal that it’s abstract.

Screenshot from Star Wars: Demolition

Star Wars: Demolition PlayStation categoryRacing categoryShooter category

Despite no convincing excuse to exist, Demolition tries to imagine an angle for a Star Wars-friendly car combat game.

A wooden roller coaster in outer space about to hit an incline going down. In the distance, there's an airship, a clock tower, and a glowing glass pyramid. The space sky has vibrant green and blue colors, like a nebula.

Ultimate Ride Simulation category

Disney’s 2001 roller coaster game was the only game ever endorsed by Disney Imagineering, their secretive theme park R&D division. In an era full of theme park games, what made this one different?

Screenshot from Unreal

Unreal Action category

When the epic Unreal came out in 1990, it was something of a technical and artistic marvel. Can you experience that the same way today?

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