Tagged: weird

Title screen from Barrack

Barrack Arcade categoryMacintosh category

Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.

Screenshot from Curse of Enchantia

Curse of Enchantia Adventure category

The expectations of the adventure genre weigh on this game that otherwise has a blast chasing the non-logic of an increasingly absurd dream.

Screenshot from Duracell: Run the Bunny

Duracell: Run the Bunny Other category

Tip: When you put together a lengthy, interactive ad for batteries, at least make it functional.

Screenshot from Eastern Mind: The Lost Souls of Tong-Nou

Eastern Mind: The Lost Souls of Tong-Nou Adventure category

Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.

Title screen from GADGET: Invention, Travel, & Adventure

GADGET: Invention, Travel, & Adventure Adventure category

An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.

Screenshot from Gooch Grundy's X-Decathlon

Gooch Grundy’s X-Decathlon Sports category

Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.

Screenshot from The Labyrinth of Time

The Labyrinth of Time Adventure category

Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.

Screenshot from Music Brush

Music Brush Software category

Music Brush creates expressionist art that toys with animation and music, which also makes it a great tool for idle reflection.

Screenshot from popol maya

popol maya Adventure category

popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.

1 2