GADGET: Invention, Travel, & Adventure
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Ghosts and Weird invite you into virtual museums of the paranormal. They walk a thin line between misinformation and good-natured spookiness. And Christopher Lee is there!
Technical constraints and a very brief length prevent Hell Cab from being more than a roller coaster ride with an attitude.
Edmark’s storytelling program uses believable, educational settings – which is perfect for making creative mischief.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
With an avalanche of brightly colored blocks, Kye turns inundating you into a puzzle.
With zero words and hundreds of clicky buttons, Haruhiko Shono’s early CD-ROM adventure game L-ZONE paints an ambient, musical portrait of a mysterious planet where machines are equally fun and foreboding.
Although blatantly inspired by Myst, Sierra’s Lighthouse has its own take on how to build an indifferent world.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something innovative under the surface.