The Madness of Roland
This early CD-ROM novel by Hyperbole Studios imagines how to tell a story across multiple perspectives and mediums, an inventive idea even though the story is muddled.
This early CD-ROM novel by Hyperbole Studios imagines how to tell a story across multiple perspectives and mediums, an inventive idea even though the story is muddled.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
This ornate Rube Goldberg-esque game, done in the style of a Renaissance-era drawing, has the same appeal as a picture book. You don’t even have to finish playing it right to enjoy it! One of the few games completed by the Austin branch of Maxis.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)
This unique, stunning surrealist self-help guide gets arrogant when it uses the strengths of the multimedia CD-ROM format to make players examine how they think.
The live-action interactive Wild West movie Mirage is an incoherently surreal fiasco. Turns out there’s a surprising reason why it’s so confusing…
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.
Birds are all around us, and birds are very pretty. This virtual cross-country birding adventure does a great job teaching those two facts to kids.
Music Brush creates expressionist art that toys with animation and music, which also makes it a great tool for idle reflection.