Frogger’s first 3D outing is unexpectedly his best.
Tag Archives: CD-ROM
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
Myst rewrote the future of video games as an interactive medium. Consider how much has changed in about two decades.
Technical constraints and a very brief length hamper Hell Cab‘s attempts to be more than a saucy roller coaster ride.
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
Co-opting chess moves is a bit of a silly basis for a whole game. Knight Movies definitely makes a go of it though.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.