Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
Co-opting chess moves is a bit of a silly basis for a whole game. Knight Movies definitely makes a go of it though.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
Lemmings and paintball complement each other better than you’d expect, and Lemmings Paintball‘s sloppiness is less the fault of its ridiculous concept than of its execution.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the encroaching, soulless logic of endless war. It deserves to be considered a classic.
More heartfelt than just a globe, Electronic Arts 3D Atlas uses airy, foreboding music to underscore our planet’s frailty.
With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.