Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
Tag Archives: live action
Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.
Technical constraints and a very brief length hamper Hell Cab‘s attempts to be more than a saucy roller coaster ride.
With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
The Journeyman Project has a brilliant vision of the future, unrivaled for its time, that tackles a great paperback science fiction premise with maturity and hope.
B-movie horror studio Full Moon Features at one point planned to release CD-ROM games and software. I found prototypes of their two titles and have released them into the wild.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.