Battle of the Eras Fighting category

Title screen for Battle of the Eras, depicting a bunch of kids fighting each other in various costumes inspired by fantasy and martial arts.

When I was a teenager, I loved the idea of making things. My brother and friends and I would spend hours dreaming up movies, or video games, or music projects, none of which would come to fruition. We had no resources or follow-through. Anything we completed was lovingly cobbled together from whatever household objects we had lying around, but usually, our projects wouldn’t make it past the first draft of the script, or we’d only make a title screen, and that was good enough for us. We were satisfied with the knowledge that, if we applied ourselves, maybe we could really make something.

I like to think that everyone flirted with an impractical creative dream at one point when they were kids. Maybe you did too. That’s why Battle of the Eras, a homemade live-action fighting game from 1995, is so enjoyable. It was made by a bunch of teenagers in their basement with big ideas and no budget, except they actually did it.

Screenshot from Battle of the Eras. This is the selection screen for the character Ferekin, a cloaked wizard, standing in front of a weird 3D backdrop with the word "BERAS" repeated in the background. Ferekin's description says: "Ferekin was once an all powerful wizard. In his youth, he unleashed his power on society. Now in his old age of 195, Ferekin's magic has all but vanished and his enemies are plotting against him. A fellow wizard visited Ferekin and told him of the tournament callde Battle of the Eras. He also told him that if he wins, he regains his youth."

Each character has a long-winded reason for entering the tournament, which I will not attempt to explain here

The creators of Battle of the Eras were only 14 years old — fourteen! — when they started working on their game. According to the only interview with Joseph Mocanu, the programmer for Battle of the Eras, they were a group of nerdy friends from Ontario who met in high school, whose skills didn’t necessarily match what was needed to produce a video game, but they went for it anyway.

Joseph was the only one who could program and compose music, while everyone else tackled some degree of art, audio, or design. The live-action footage was filmed in their friend Mark’s basement in front of a green screen, but due to the limited video equipment on-hand, they had to manually crop out the character graphics, a process that Mocanu described as “brutal.” Despite being an enormous undertaking for a bunch of high-schoolers, it’s hard to imagine that it wasn’t also a lot of fun. “I recall a lot of people were wondering what we were up to,” Mocanu explained, “and I’m sure Mark’s parents thought we were pretty weird kids.”

Up until 2013, the only surviving piece of Battle of the Eras was a demo version floating around the internet, featuring only two of the game’s playable characters. Allegedly, Battle of the Eras sold zero copies, which is why nobody had seen the complete game up to that point. That’s when Brandon Cobb, a self-described “guy with apparently way too much free time on his hands,” tracked down and spoke with Mocanu (an interview that this article is indebted to), and as a bonus, the developer was able to dig up the full version of the game.

Last weekend, I got together with Kevin Bunch, long-time fighting game community member and author of Atari Archive, to try the game out with another person. And it was so much more than we expected.

Screenshot from Battle of the Eras. The game's backstory scrolls across confusing yellow-and-purple fractal backdrop, which makes the text difficult to read. The visible text reads: "to achieve non-corporality but they had mad a grave mistake on choosing how to do it. The gene pool was severaly depleted and anomalous mutations were appearing which was the biggest threat of all as they reproduced with cloning. They mastered nanotechnology but even the best could not catch all the mutations. Humans soon de-eveloped to a state where violence and paranoia re-emerged. 20,000 years later, a select group who still were able to research discovered that"

The manual for Battle of the Eras brags that “It has a plot!!! And a complicated one!!”

When you launch Battle of the Eras, it warns you: “If you are an adult and you are weak hearted please delete this game.” We bravely continued.

It opens with a breathless, incomprehensible backstory, which scrolls across the screen way too quickly to read. As far as we could follow along, Battle of the Eras takes place in the year 80,000 AD in a midst of a massive, time-traveling martial arts tournament. There’s also genetic engineering involved in this somehow, and there’s a mysterious gateway between dimensions called The Dome. It’s a lot to take in, and it’s all irrelevant, but it perfectly sets the tone for what follows.

You can pick from five characters, all of whom are clearly kids wearing homemade costumes. The obvious highlight is XLX-2250, an “escaped prototype for a cybernetic human” who’s just a kid in a grey sweatsuit, holding a Super Soaker, with a hose tied to his back that’s supposed to be a jetpack. ShadowSnake, “a dark half-elf originating in the 8th century,” was played by a developer’s little brother who Mocanu says they had to babysit during the production, which explains why he’s a full foot shorter than the rest of the cast. Every character gets a lengthy backstory. Everyone is wearing socks, probably because shoes weren’t allowed on inside the house.

Screenshot from Battle of the Eras. XLX-2250 is fighting ShadowSnake in a futuristic factory stage. ShadowSnake blocks a laser attack from XLX-2250's gun, which is clearly a Super Soaker.

The live-action characters are clearly kids posing with whatever props they had sitting around

From our brief time playing Battle of the Eras, it’s safe to say the game is sort of a trainwreck. But every problem with Battle of the Eras is understandable from the perspective of a group of teenagers with no experience in game design.

Most of the special moves, for example, have button inputs that are so complicated and require such precise timing that we concluded there’s no way a human could execute them. I can imagine exactly how the developers ended up there. If the moves are super hard to input, that must mean this is a really advanced fighting game, right? That’s how I thought fighting games worked when I was a kid too!

The game proudly wears its thrown-together production on its sleeve, like in the battle against the first boss character, the Minotaur. According to Mocanu, the team realized too late into development that they wouldn’t be able to properly animate the droopy clay Minotaur figurine they had sculpted, so they hastily improvised a backup option: as soon as the battle begins, the Minotaur’s chest bursts open to reveal a worm creature, who you proceed to fight against instead.

(As an added quirk, Mocanu’s copy of Battle of the Eras had been sitting around on floppy disks for 18 years, leading to some mild data corruption. Sometimes the character graphics will glitch out in the middle of an attack, or the menu system will break, and it’s hard to tell if these were part of the original game or a data recovery issue. Either way, it adds to the feeling that you’re playing something slightly dangerous that’s barely held together, like riding an old wooden roller coaster.)

Screenshot from Battle of the Eras, showing a fight between Gatekeeper and Sho-Jin. The characters are depicted as low-resolution, live-action graphics. Gatekeeper is lunging forward with a long staff, apparently yelling. Sho-Jin wears a karate uniform and has his hands up in a combat pose. The background is a random mishmash of shapes and colors, including a weird face in the sky.

In a game chocked full of lore, there’s no information about this nonsensical stage only known as “UNKNOWN PLACE IN AN UNKNOWN TIME”

So forget about playing it like a normal fighting game. The real fun of Battle of the Eras is getting to watch these kids try to make their own Mortal Kombat at home. For anyone who once had a childhood passion project they never realized, there’s a vicarious thrill to watching a bunch of high-schoolers actually follow through on their crazy, half-baked ideas. Kevin and I kept going back to try every character and every stage, just to see what the hell they would do next.

The fact that they did it at all is impressive. It’s certainly more than my friends and I were able to make when we were 14 years old. Can you imagine the commitment this took?

The best comparison I can draw to Battle of the Eras is Raiders of the Lost Ark: The Adaptation, a now-legendary fan recreation of the first Indiana Jones movie, filmed by a bunch of teenagers in the 1980s on a shoestring budget. Watching clips from The Adaptation, it’s delightful, not because it’s a stunning movie on Hollywood terms, but because you want to root for the kids coming up with crafty ways to restage the most elaborate and perilous scenes from their favorite movie.

Battle of the Eras comes across the same way. It’s not that any of this is good — Mocanu said in his interview that even he wasn’t happy with the finished game — but when you meet the Gatekeeper, a character who appears to be fighting with a broomstick, you might recognize a piece of yourself in these kids, doing the best they could with what they had.


  • Phil Salvador

    For the fighting game community folks reading this: In the unlikely event that Battle of the Eras becomes a sleeper FGC event, from our limited playtime, Kevin and I recommend playing as ShadowSnake. He’s the fastest character in the game by far with 0-frame startup on his medium normals, which means that if you can corner your opponent, you can start an infinite combo simply by holding the kick button. XLX-2250 hits like a truck (every one of his normals seems to do about 12%) but there’s no way to respond to a character who can do a touch-of-death combo with a single button.

  • Bugbeard

    Oh man, this rules, I love stuff like this! Thanks for sharing! Can certainly relate to always enjoying the concept of creation for its own sake – and altough me & the gang did actually finish a bunch of terrible short movies and skits, we never did anything this ambitious. Major props to these kids for actually doing the damn thing!

  • Glenn

    I’m reading from different sources that this game actually has a physical retail release?
    Does anyone know if it did come out as a boxed game as well?


  • Phil Salvador

    Hi Glenn– I don’t think that happened. The game comes with a direct mail-order form, and according to that interview with Joseph Mocanu, the game sold zero copies. I assume they would’ve just mailed out floppy disks in an envelope or bag, but there definitely weren’t boxes going out. (Plus, a retail release would’ve required these kids to find a publisher who would manufacture the game, distribute it to stores, etc., which seems super super unlikely.)

    Out of curiosity, where did you read that?


    Hi Phil.

    I think it may have just been a cooment made on a youtube video?
    It does make a lot of sense that the devs didn’t get physical copies published.

    It would be interesting to see if the devs would ever release an exrememly limited physical release- disks in a baggy with a handwritten manual, rudimentary artwork etc.

    Upon request of course.

    Then they may even get back a little bit of cash for the time they’d put in, in making the game.

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