Lineality
Lineality claims to be the first one-dimensional game – like, literally, it’s just a line. As you’d expect, it’s a joke.
Lineality claims to be the first one-dimensional game – like, literally, it’s just a line. As you’d expect, it’s a joke.
Enter the human brain in Mind Walker, a multi-layered, genre-hopping trip through the subconscious that gets lost in its own metaphors.
Originally named Zombies after its mindless enemies, this maze game traps players in weird, towering architecture that uses optical illusions.
A combination of issues with level design and controls make this visually sharp, quick-moving Die Hard-with-robots game occasionally difficult to play.
The third Robomaze is a wild departure for the series – from dystopian sci-fi to Zelda-inspired magical woods – but it still gets stuck on many of the same issues.
With a solid base, the cocky and brash Traffic Department 2192 keeps rolling for surprisingly long after it runs out of steam.
Racing through this game’s namesake tunnels is a tough, wavering thrill, and it mostly ignores the extra complications thrown on top.
Under Pressure is a clunky game – because it was produced under extreme constraints by a company on the verge of shutting down.
When the epic Unreal came out in 1990, it was something of a technical and artistic marvel. Can you experience that the same way today?
Zephyr has all the charm and production values of a dystopian sci-fi classic, though the gameplay is sort of a mess.