Aaargh! Condor
You have ten seconds to defeat a large bird. This is ridiculous. I can’t stop playing it. Why is it good? Aaargh! Condor!
You have ten seconds to defeat a large bird. This is ridiculous. I can’t stop playing it. Why is it good? Aaargh! Condor!
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
Andy Johnson’s mini monster movie is adorable and awkward, a cutesy Godzilla game working in the constraints of a niche computer platform.
It’s not Bomberman. It’s not Doom. It’s Boom! It’s a shameless ripoff of both franchises that has enough verve to stand on its own.
Bouncer is a matching game that doesn’t use its only trick well enough, but its short length partly excuses that.
Instead of writing a bunch of short articles about Breakout clones, here’s several of them put together! Maybe we’ll learn something more broadly about game clones by looking at them as a group.
Raccoons are ransacking a bakery. It’s funny, but also a little unnerving?
Frogger’s first 3D outing is unexpectedly his best.
If you packed as many features as possible into a version of Snake, it might look like Heroes.
The awesome action in Kobo Deluxe moves so smoothly that you can play it without thinking.