
Atmosfear: The Third Dimension 
This 1996 adaptation of the video board game series Atmosfear takes cues from features in other CD-ROM computer games. Some ideas improve the video board game format; others don’t.
This 1996 adaptation of the video board game series Atmosfear takes cues from features in other CD-ROM computer games. Some ideas improve the video board game format; others don’t.
Like an exaggerated version of deduction classic Clue, Infocom’s Footblitzky demands good note-taking to make logical order out of its overstuffed rules.
Step onto the set of the future of television – a faithful reproduction of 1970s game shows at their best and worst.
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
This bite-sized shareware pirate adventure was made to fit into a coffee break. For first-time game designer Erin Pavlina, it was another new challenge to adapt to.
Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.
One minute, it’s a racing game. The next minute, it’s math. Teazle is a digital board game made out of minigames, and its wild variety is both its biggest strength and its biggest weakness.
The World Empire war game pentalogy adds a layer of political pragmatism to Risk and captures a decade of stylistic change in gaming.