Pandora’s Box
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
Lucas Learning put together a decent Chu Chu Rocket-like game, dampening the inherent unlikeability of a Episode I tie-in game for kids.
The playful Street Shuffle paves over its missteps in taxi management through sheer likeability.
This game about packing luggage is a satisfying slice of everyday life where you get to take care of your stuff.
One minute, it’s a racing game. The next minute, it’s math. Teazle is a digital board game made out of minigames, and its wild variety is both its biggest strength and its biggest weakness.
Time Warp seasons the Dr. Brain formula with historical action games that, while thematically sound, are arguably a step back in quality.
Ghoulish atmosphere and a few smart tweaks make Troubled Souls one of the better iterations of a well-worn puzzle formula.
This science-themed Klax clone slightly differentiates itself from the original with a couple tweaks (and a little character).
Enter the Video Cube – a extraterrestrial video puzzle that probably only exists because computers could now play videos.