Back when extreme sports were hitting the mainstream, 989 Studios’ 3Xtreme tried to cram multiple extreme sports into a single game.
If you’ve ever wanted to pilot a flying car, BHunter is excellent wish fulfillment. Its shoddy world-building may not hold interest past that.
Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts.
Produced late in the PlayStation’s lifecycle, Sony’s is like a new-age album come to life — an ethereal, awkward fantasia of Mediterranean islands and puzzle boxes.
What could a rock climbing game look like? Extreme Rock Climbing has some clever ideas – and plenty of sponsorship from PowerBar®.
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
This unique, stunning surrealist self-help guide gets arrogant when it uses the strengths of the multimedia CD-ROM format to make players examine how they think.
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
Lucas Learning put together a decent Chu Chu Rocket-like game, dampening the inherent unlikeability of a Episode I tie-in game for kids.
In the absence of a compelling story, character, direction, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.