Kye
With an avalanche of brightly colored blocks, Kye turns inundating you into a puzzle.
With an avalanche of brightly colored blocks, Kye turns inundating you into a puzzle.
With zero words and hundreds of clicky buttons, Haruhiko Shono’s early CD-ROM adventure game L-ZONE paints an ambient, musical portrait of a mysterious planet where machines are equally fun and foreboding.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that elevates an otherwise by-the-numbers adventure.
Ladder Man has a fun central idea that’s fundamentally a chore.
Laser Light spends too much time nitpicking the little things to live up to its inspired riff on Pipe Dream.
Lemmings and paintball complement each other better than you’d expect, and Lemmings Paintball‘s sloppiness is less the fault of its ridiculous concept than of its execution.
Step onto the set of the future of television – a faithful reproduction of 1970s game shows at their best and worst.
Although blatantly inspired by Myst, Sierra’s Lighthouse has its own take on how to build an indifferent world.
Lineality claims to be the first one-dimensional game – like, literally, it’s just a line. As you’d expect, it’s a joke.
From the bones of the strategy genre comes this liquid-y war game where fighting is about filling up the right spaces.