The abstract early 3D graphics in Alpha Waves complement its fast-paced yet meditative platform gameplay.
After a phenomenal introduction, this murder mystery loses sight of its resonant message about change and time amid a setting that sidelines those forces.
The expectations of the adventure genre weigh on this game that otherwise has a blast chasing the non-logic of an increasingly absurd dream.
Muriel Tramis’s slave rebellion strategy game confronts history with a cathartic rage never encountered in games – and it came out in the 80s.
Bill Williams’s ridiculously ambitious “cultural simulation” game tries to create an entire society and its religion. It’s hard to understand, a chore to play, and incredible in scope.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
This bleak resource trading game admirably holds onto hope and perseverance amid the tedious cold. (Except for the slavery stuff.)
Racing through this game’s namesake tunnels is a tough, wavering thrill, and it mostly ignores the extra complications thrown on top.