Tensions flare quickly in Deadlock, a colonization game focused on one crowded region of a new planet.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
From the highest vantage point to a small dungeon, Dominus finds a plethora of ways to wage war and then never gives you the time to try them.
The incomprehensible mythology of Drowned God celebrates the seductive power of conspiracy theory logic to tame the unexplainable.
Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
A recommendation to read back-issues of Denise Caruso’s newsletter Digital Media, available once again online.
Frogger’s first 3D outing is unexpectedly his best.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.
This game has an eye-popping design right out of the early internet age’s imagination – plus a strategy game concept that plays off the surprise of the setting.