Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.
Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
In place of plot or a focus on RPG stats, Magus lets you wander.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.