Tagged: exploration

Screenshot from Crystal Pixels

Crystal Pixels Other category

Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.

Screenshot from Eastern Mind: The Lost Souls of Tong-Nou

Eastern Mind: The Lost Souls of Tong-Nou Adventure category

Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.

Screenshot from Lighthouse: The Dark Being

Lighthouse: The Dark Being Adventure category

For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.

Screenshot from Magus

Magus RPG category

In place of plot or a focus on RPG stats, Magus lets you wander.

Screenshot from Obitus

Obitus RPG category

Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.

Screenshot from Puppet Motel

Puppet Motel Multimedia category

Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.

Screenshot from Robot City

Robot City Adventure category

Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.

Screenshot from Wrath of the Gods

Wrath of the Gods Adventure categoryEducational category

You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.