When a bunch of high-schoolers in Ontario tried to make Mortal Kombat at home, they made Battle for the Eras: a standout example of the thrown-together spirit of homemade games.
Tagged: live action
From the author of the Choose Your Own Adventure books comes this unintentionally silly multimedia space adventure, which has a rocky time telling a story in a digital format.
Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts.
We made recipes from CD-ROM cookbooks. Here are our thoughts about them and their (mostly terrific) food.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.
Technical constraints and a very brief length prevent Hell Cab from being more than a roller coaster ride with an attitude.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
This early CD-ROM novel by Hyperbole Studios imagines how to tell a story across multiple perspectives and mediums, an inventive idea even though the story is muddled.
The live-action interactive Wild West movie Mirage is an incoherently surreal fiasco. Turns out there’s a surprising reason why it’s so confusing…