Farewell, Maxis: a look back and some Sim obscurities
With the closing of Sim developer Maxis, take a look back at a few of Maxis’s least-known games that aren’t available to play.
With the closing of Sim developer Maxis, take a look back at a few of Maxis’s least-known games that aren’t available to play.
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
This ornate Rube Goldberg-esque game, done in the style of a Renaissance-era drawing, has the same appeal as a picture book. You don’t even have to finish playing it right to enjoy it! One of the few games completed by the Austin branch of Maxis.
A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.
Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?
With the SimRefinery prototype now available, let’s take a close look at what we can learn from the unfinished state of the game.
Thanks to a reader, a copy of SimRefinery has successfully been recovered!
Yoot Saito developed a surprisingly personal take on Maxis’s simulation sandbox genre – and one of the stronger entries in the Sim series.
I stopped by an Irish talk radio program (?!) to talk about Maxis Business Simulations!
An announcement about The Obscuritory at MAGFest 2017, including panels and an interactive museum exhibit.