An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
Technical constraints and a very brief length hamper Hell Cab‘s attempts to be more than a saucy roller coaster ride.
If you packed as many features as possible into a version of Snake, it might look like Heroes.
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
Gravity, space, and direction are torn to pieces by kiki the nano bot‘s mind-bending antics, possibly too much so.
Co-opting chess moves is a bit of a silly basis for a whole game. Knight Movies definitely makes a go of it though.
With an avalanche of brightly colored blocks, Kye turns inundating you into a puzzle.