Easy-to-use game creation tools let novice game designers make fanworks like Legacy Of The Golden Hammer, one part Mario game and three parts out-of-control action movie written by a teenager.
Lemmings and paintball complement each other better than you’d expect, and Lemmings Paintball‘s sloppiness is less the fault of its ridiculous concept than of its execution.
For a game that admittedly cribs most of its design from Myst, Lighthouse has its own take on how to build a haunting, empty world.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the encroaching, soulless logic of endless war. It deserves to be considered a classic.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion. (April 22, 2016)
Time for a Kickstarter PSA: Please consider chipping in a few dollars to help an arts group preserve really great CD-ROM games made for young girls!